Screen shot (Mar 9/2001)

Things are becoming quite functional now and it is now possible to build quite complex objects.*   The tree view shown on the left isn't fully debugged or even complete is hidden when you first start up SpringDance.  Press Ctrl+Alt+T to access it.  I double dare you. :).

*The sphere pictured was an imported EIG file and not built in springdance.
 
 Stereo Pairs (Feb 19/2001)

Peter Adderley has sent some pictures, (Stereo pairs, no less) of what he built within an hour or two of downloading the program so have a peek.
 
 
Screen shot (Feb 19/2001)

This What the interface looks like as of Feb 19.  Hilighting, selection and basic spring iteration all work.  As well as the basic building functions "Connect", "Pyrimid", "Joint Explode" and "Dimple" work. Delete and save are not done so don't make any mistakes :)

Peter Adderley has sent some more pictures, (Stereo pairs, no less) of what he built within an hour or two of downloading the program so have a peek.
 
 
Screen shot (Jan 13/2001)

In this test, I am experimenting with ways display grids and navigate around in space while only haveing the flat plane of the computer screen to work with.  You can see 3 planes in Red Green and Blue. Each of these plane is 2 dimentions of cartisian space. The white grid is one plane of an IVM*.  There are 4-trianglular grid planes that pass through any given point.  The controls on the left change the size, spaceing and origin of the grids.

(*Note: IVM stands for Isotropic Vector Matrix as coined by Buckminster Fuller)
 
Screen shot (Jan 8/2001)

This a screenshot of the test program sdTest4.eig shows the first EIG loaded by SpringDance project.   The EIG was built by John Braley and is in the tradition of Ken Snelson's "Trigonal Tower".
 
 
Screen shot (Jan 4/2001)

These are screen shots from the beginning of a series of tests I am doing.  The reason for the tests is to try to find any problem areas early when they are easy to fix. Remember this is just a prototype that I expect to scrap and not the beginning of the real program.

The Object of this test is to find out if the tools I have chosen (Delphi / OpenGL / GLScene) are right for the job.  Will the end user be able to install and run the program without encountering problems?  I will create a full "setup" program for this when SpringDance nears completion but for now, I'm want to find out if the machines out there are configured to run OpenGL satisfactory.

If you would like to participate go to the download section and give it a try.



When I sent this test to my friend Peter Adderley he said he had no problems getting it going and then asked "... and where'd you get that revolting teapot????"

The teapot is none other than the infamous utah teapot I answered "It's a tradition, and I may be cursed by the old gods of Tron and spend my eternity fighting grid bugs and playing light cycles if I didn't do it, so i'm not about to mess with it."

Then he sent me this wonderful picture with this caption:

"I'll have you know, I come from a very long line of teapots:"



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